Great design! I only wander what does grey numbers mean? Like for example, locusts in the subway or total+ in the fellowship hall next to other required spells needed to beat Malformed Angel. Did i miss some rule? I cannot draw, but this game makes me want to grab crayons and do some magic!
I'm glad you're enjoying it! The greyed-out areas are things that appear only when certain events occur from marking time. For example, those locusts appear in the bottomless pit when you've marked 12 time in The Subway. There are footnotes under each dungeons time track detailing the events.
I played the demo, and enjoyed it enough to buy the full version.
After printing out and assembling the "Print as Booklet" file I noticed that page 14 and 15 are swapped. This shouldn't have much affect on gameplay, but just though you should know.
Thank you for a fantastic game, it's tough as hell and twice as enjoyable.
This game is really, really good. Beyond the fun of unraveling a story through tattoos/scars/trinkets that slowly fill up your hands, the dice rolling feels good with plenty of choices to be made.
I especially like that every scrap of worldbuilding and mechanic in the book comes together as fuel for your imagination. Just an enemy's name and a list of spells needed to defeat them are enough to paint a vivid image of the world our mage is blasting through.
(and I think the playlist just seals the deal even more, great tunes for the setting lol)
Even or especially if you've ever bounced off of solo games: give this game a try. This game leaves journaling to the people with time and patience, and gives us, busy people who just want to get into it, a fist full of dice and colored markers.
Mikey Hamm made a really fun yahtzee rogue-lite game about being a post-apocalyptic wizard braving the ruins of the world in search of resources. It's great. You'll like it. I promise.
This game is so entertaining. Feeling creative? Draw some cool tattoos and vibe on a fun solo story about post apocalyptic survival. Not so much? Chuck dice, let the tattoo table guide you, and try to 100% the tasks(good luck BTW). I have been loving every second, and I reckon I won't be the only one.
Two-Hand Path is everything I want from a single player RPG: a unique hook, razor sharp worldbuilding, and a central mechanic that is fun and creative. Even now I want to get back into those ghoul-filled streets and see the story told on my mage's hands.
← Return to game
Comments
Log in with itch.io to leave a comment.
Great design! I only wander what does grey numbers mean? Like for example, locusts in the subway or total+ in the fellowship hall next to other required spells needed to beat Malformed Angel. Did i miss some rule? I cannot draw, but this game makes me want to grab crayons and do some magic!
I'm glad you're enjoying it! The greyed-out areas are things that appear only when certain events occur from marking time. For example, those locusts appear in the bottomless pit when you've marked 12 time in The Subway. There are footnotes under each dungeons time track detailing the events.
Thank You for fast answer! Didn't notice those footnotes, now I can delve into next dungeon, thanks!
I played the demo, and enjoyed it enough to buy the full version.
After printing out and assembling the "Print as Booklet" file I noticed that page 14 and 15 are swapped. This shouldn't have much affect on gameplay, but just though you should know.
Thank you for a fantastic game, it's tough as hell and twice as enjoyable.
This game is super fun, but man do I simultaneously suck at it AND have the worst luck!
Going onto the 4th dungeon and still no treasure (lots of scars, though!)
But seriously, this is AWESOME. What an addictive game!
Haha oh noo!!!
Don't worry, it's even hard if you're lucky. Glad you're enjoying it though!!
This game is really, really good. Beyond the fun of unraveling a story through tattoos/scars/trinkets that slowly fill up your hands, the dice rolling feels good with plenty of choices to be made.
I especially like that every scrap of worldbuilding and mechanic in the book comes together as fuel for your imagination. Just an enemy's name and a list of spells needed to defeat them are enough to paint a vivid image of the world our mage is blasting through.
(and I think the playlist just seals the deal even more, great tunes for the setting lol)
This makes me really really happy. I'm so glad you're enjoying it.
Mikey, I bought the game on your website 4 days ago, and I haven't received the PDF yet or a confirmation of shipping. Any beep would be fantastic
Shoot! Sorry about that. Something is obviously not working. Thanks for telling me, I’m on it!
Even or especially if you've ever bounced off of solo games: give this game a try. This game leaves journaling to the people with time and patience, and gives us, busy people who just want to get into it, a fist full of dice and colored markers.
Mikey Hamm made a really fun yahtzee rogue-lite game about being a post-apocalyptic wizard braving the ruins of the world in search of resources. It's great. You'll like it. I promise.
This game is so entertaining. Feeling creative? Draw some cool tattoos and vibe on a fun solo story about post apocalyptic survival. Not so much? Chuck dice, let the tattoo table guide you, and try to 100% the tasks(good luck BTW). I have been loving every second, and I reckon I won't be the only one.
Two-Hand Path is everything I want from a single player RPG: a unique hook, razor sharp worldbuilding, and a central mechanic that is fun and creative. Even now I want to get back into those ghoul-filled streets and see the story told on my mage's hands.
goddamn this heckin' rules