A downloadable game

Buy Now$10.00 USD or more

MODERN DUNGEONS.

You’re a mage searching the cursed ruins of a post-fall city— the ghoul-infested supermarkets and subway tunnels left after a supernatural war. 

YAHTZEE COMBAT.

You’ll fight hard to survive, using a heart-racing “polyhedral-yahtzee” combat system to slay foes with precise spell combinations. Make tough decisions, push thy luck, and leave a trail of arcane destruction. 

DRAWING.

Level up by drawing rings, bracelets, tattoos, and scars right on your character’s hands. This is your entire character sheet, and everyone’s sheet ends up unique. 


Details.

Materials Needed
One complete set of dice (d4, d6, d8. d10, d12, and d20), printer, paper, and pen (coloring supplies optional but encouraged).

Contents
24 pages (rules, spells, treasure, random encounter table, character sheet, and 5 dungeons.)

Game Length
Five 30 minute sessions, with high replay-value.

Rating
PG-13. Contains violence, veiled references to torture, and moral choices.

Official Playlist
Here.

Buy the Book!

Buy an all-contained physical workbook version of game! Great for flights, camping trips, and gifts! Get it here.


Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

THP 1.1 (Digital Book).pdf 1 MB
THP 1.1 (Print as Booklet).pdf 1.5 MB
THP 1.1 (Print as Sheets).pdf 1.7 MB

Download demo

Download
THP Demo 1.1.zip 171 kB

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit) (+2)

This game is super fun, but man do I simultaneously suck at it AND have the worst luck!

Going onto the 4th dungeon and still no treasure (lots of scars, though!)

But seriously, this is AWESOME. What an addictive game!

(+1)

Haha oh noo!!!

Don't worry, it's even hard if you're lucky. Glad you're enjoying it though!!

(1 edit) (+2)

This game is really, really good. Beyond the fun of unraveling a story through tattoos/scars/trinkets that slowly fill up your hands, the dice rolling feels good with plenty of choices to be made.

I especially like that every scrap of worldbuilding and mechanic in the book comes together as fuel for your imagination. Just an enemy's name and a list of spells needed to defeat them are enough to paint a vivid image of the world our mage is blasting through.

(and I think the playlist just seals the deal even more, great tunes for the setting lol)

This makes me really really happy. I'm so glad you're enjoying it. 

(+1)(-1)

Mikey, I bought the game on your website 4 days ago, and I haven't received the PDF yet or a confirmation of shipping. Any beep would be fantastic

(+1)

Shoot! Sorry about that. Something is obviously not working. Thanks for telling me, I’m on it! 

(1 edit) (+5)

Even or especially if you've ever bounced off of solo games: give this game a try. This game leaves journaling to the people with time and patience, and gives us, busy people who just want to get into it, a fist full of dice and colored markers.

Mikey Hamm made a really fun yahtzee rogue-lite game about being a post-apocalyptic wizard braving the ruins of the world in search of resources. It's great. You'll like it. I promise.

(+3)

This game is so entertaining. Feeling creative? Draw some cool tattoos and vibe on a fun solo story about post apocalyptic survival. Not so much? Chuck dice, let the tattoo table guide you, and try to 100% the tasks(good luck BTW). I have been loving every second, and I reckon I won't be the only one. 

(+3)

Two-Hand Path is everything I want from a single player RPG: a unique hook, razor sharp worldbuilding, and a central mechanic that is fun and creative. Even now I want to get back into those ghoul-filled streets and see the story told on my mage's hands. 

(+6)

goddamn this heckin' rules